
Your game crashes on a tester’s device and all you get is “it doesn’t work”. No error message, no stack trace, no logs. Bug Reporter & In-Game Console fixes that: it captures errors, stack traces, logs and screenshots directly from any build and delivers them wherever your team already works: Discord, Jira, Notion, Trello, GitHub, GitLab, Slack, MS Teams, Telegram, Email and more. Set it up once, and every bug report arrives complete: what happened, on which device, with a screenshot.
Also included in the Sparrow All-In Bundle and the Sparrow Dev Ops Bundle.
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⭐ What developers say
“I haven’t come across any other asset like this, and I consider it a must-have for any game that involves playtesting on a device — essentially, that means for every game.”
— LevonVH ★★★★★
“This lightweight but comprehensive feedback tool works with everything: Trello, Discord, Jira, email, you name it. […] Support is also excellent.”
— TonyLi ★★★★★
> 15+ integrations
Send reports to Notion, Jira, Trello, GitHub, GitLab, Discord, Slack, MS Teams, Telegram, ClickUp, OpenProject, Email, Unity Cloud Diagnostics, imgur, or your own custom endpoint. Combine multiple services and order them freely, e.g. upload the screenshot to imgur first, then link it in your Jira ticket.


> Automatic & user-initiated reports
Send reports automatically whenever an error occurs (with built-in rate limiting), or let your players report bugs through the included, customizable feedback UI, including screenshots they can draw on. The offline queue stores reports that couldn’t be delivered and retries them automatically on the next launch, so you never lose a report.
> In-game console
View all logs, errors and stack traces right inside your game, including builds on mobile and console. Instant to open even with thousands of entries. Rich context, your choice: device info, scene list, build number, performance metrics (FPS, memory), custom fields. You decide exactly what is collected. Privacy-friendly by default.


> Secure by design
All API keys are stored AES-256 encrypted, and you control exactly which builds ship with keys. Release builds can strip all key material automatically. Full source code included: set up in minutes, adjust anything you like.
Why not just a debug console? Compared to console-only tools, this system adds the full reporting pipeline: 15+ integrations, automatic reports with screenshots, player feedback UI, offline queue, AES-256 key handling and release-build key stripping plus the console.
🧩 Compatibility: Unity 6+, Built-in / URP / HDRP (render pipeline independent). Works on PC, mobile and console builds. Note: some endpoints are restricted on WebGL due to browser limitations — see the documentation for the full matrix.