Built-in checks

From detecting missing references and broken assets to spotting invalid layer assignments and broken shaders, we’ve got it all covered. Our built-in checks are designed to track a wide array of potential issues ensuring a smooth sail for your project development. We’re adding new checks to this list continuously:

  • Audio clipping
  • Broken prefabs
  • Broken renderers
  • Broken UnityEvents
  • Duplicate components
  • Empty Prefabs (new!)
  • Excessive polygon counts
  • File types in folders
  • Import settings: 2D Art
  • Import settings: Audio
  • Import settings: Mesh
  • Inactive components
  • Inconsistent Line Endings (new!)
  • Incorrect light settings
  • Invalid transform position
  • Large texture sizes
  • Missing scripts
  • Nested UI layout problems
  • Normal Map TextureType (new!)
  • Performance Suggestions (new!)
  • Shader compile errors
  • Valid scenes in build settings
  • IVerify interface

Note that you can customize which of these checks you want to have active using our Profile system.

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