From detecting missing references and broken assets to spotting invalid layer assignments and broken shaders, we’ve got it all covered. Our built-in checks are designed to track a wide array of potential issues ensuring a smooth sail for your project development. We’re adding new checks to this list continuously:
- Audio clipping
- Broken prefabs
- Broken renderers
- Broken UnityEvents
- Duplicate components
- Empty Prefabs (new!)
- Excessive polygon counts
- File types in folders
- Import settings: 2D Art
- Import settings: Audio
- Import settings: Mesh
- Inactive components
- Inconsistent Line Endings (new!)
- Incorrect light settings
- Invalid transform position
- Large texture sizes
- Missing scripts
- Nested UI layout problems
- Normal Map TextureType (new!)
- Performance Suggestions (new!)
- Shader compile errors
- Valid scenes in build settings
- IVerify interface
Note that you can customize which of these checks you want to have active using our Profile system.
- Broken Meshes
- Import setting consistency
- Silent Audio
- Audio-Clipping
- Broken Prefabs
- Broken Renderers
- Broken shaders
- Broken Unity Events
- Duplicate Components
- Empty Prefabs
- Excessive Polygon Counts
- Inactive Components
- Inconsistent Line Endings
- Incorrect Light-Settings
- Invalid Transform Position
- Large Texture Sizes
- Missing Scripts
- Nested UI Layout Problems
- Normal Map TextureType
- Performance Suggestions
- Valid Scenes In Build
- Verify Interface